Unity 2020 Mobile Game Development (häftad)
Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
464
Utgivningsdatum
2020-08-21
Upplaga
2 Revised edition
Förlag
Packt Publishing Limited
Illustrationer
Black & white illustrations
Dimensioner
235 x 190 x 24 mm
Vikt
790 g
Antal komponenter
1
Komponenter
403:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Matte Lam
ISBN
9781838987336

Unity 2020 Mobile Game Development

Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Häftad,  Engelska, 2020-08-21
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A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book DescriptionUnity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. Youll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unitys analytics tools, youll enhance your game by gaining insights into how players like and use your game. Finally, youll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is forIf you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
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Fler böcker av John P Doran

Övrig information

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.

Innehållsförteckning

Table of Contents Building Your Game Project Setup for Android and iOS Development Mobile Input/Touch Controls Resolution-Independent UI Advertising Using Unity Ads Implementing In-App Purchases Getting Social Keeping Players Involved with Notifications Using Unity Analytics Making Your Title Juicy Game Build and Submission Augmented Reality